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Timm427

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Everything posted by Timm427

  1. System Set-Up for FSX on line you will need to install the following Service Packs and update your software to fly in the session. Of course, if you already have these you won't need to download them. FSX Service Pack 1 Download details: FSX SP1 FSX Service Pack 2 Download details: FSX-SP2 The downloads are pretty big and could take some time to download
  2. I have been speaking to several other RA-AUS pilots about running an online session for LSA and Ultralight flying within Australian Air Space. Having gained some interest, the best thing to do is run a few sessions and see if anyone turns up (If no one else shows up I'll still be having fun). Flying on line requires everyone to be using the same software program and version and sometimes updates to that version. For instance I am running FSX with both service packs 1 & 2. I know that with FSX if I am hosting the flight and I have SP2 (service pack 2) then everyone who joins the flight also has to have SP2. WARNING - Not all add-on FSX aircraft work properly with SP2. The main issues that occur is some gauges will not appear on the panel and some textures (painted surfaces) are not visible. For instance the background for the dials on the Savannah become see through and you can see the ground. The only real way to know this is to suck it and see. I was hesitant at first but when I upgraded I had minimal damage and only cleared a couple of Aircraft from the virtual hanger. I will put the links for the service packs in the following messages
  3. FSX Online Session OK Boleropilot I will start a new thread in Flightsims called Want to Fly On Line. I will include the screen shots of getting set up and then I will host a session on Friday at 7pm on Gamespy. But I will explain all that in the "Want to Fly On Line" Thread which I will complete by Thursday night. After that we could set-up some search and rescue missions where we can put a lost 4WD or plane in the session with some instructions on what area to search etc. Iv'e done this with some American guys in Alaska and it is some fun. We can also build all those little airstrips that are missing in FSX Anyway for Friday we can just go flying. Cheers Tim
  4. On-Line Sessions Do any of you guys fly online. It might be good to fire up a Friday Night Session. The go would be a locked session in gamespy (which is the default online connection for FSX) Let me know if you want to give it a try and I will set one up.
  5. And last ones A couple of highly detailed Cessnas from Carenado - Check the Panels
  6. And just a couple more Savannah Auster (Not as good as Erics) FoxBat
  7. Some More Wittman Tailwind RV4 Saddler Vampire
  8. Some of my FSX models at YWTO I built Wentworth Aerodrome because it didn't exist in FSX. Spitfire (Click on the images to view)
  9. I know we're a bit of topic but if we keep mentioning Jabiru we might get away with it. yeah I'm the same, liked them since I was a kid. People say they dont like them because they look boxy, But I think that's why I like them. I am told the secret is to keep them light and clean and even with a 100H/P such as the Jabiru 3.3 you can expect speeds around 125 -130kts Tim
  10. I wish - I could build one to come in under 600kgs but may need to do some work on the airfoil to get it back to 45 knot stall (currently 48kts IAS). There is a guy in the US doing some testing with VG's. I am waiting to see how he goes with it. guess which engine I am considering (Hint starts with J and ends with abiru 3300). Yeah I know. Tim
  11. I've heard the argument that jabirus are difficult to fly. Now it's hard to be objective when the only planes I've flown are the 160 & 170 but I can't imagine any plane being much easier. There have been moments on final when I feel like asking if there is anything I can do to help. I do understand the concern with the engine and did have a crankcase bolt fail on one occassion. It would seem they are improving over time and they do run on avgas which is a bonus. Tim
  12. Angrobler - Hey thanks for your comments. Coincidentally I did a mock Nav exercise YMAY - YPOK - YHOT yesterday on flightsimX and YPOK was not there. I had the same trouble with our aerodrome at Wentworth YWTO so I built one. The software I used for the model is FS Design Studio V3.5.1. It takes some getting used to and even now it would take me a couple of days to get back up to speed (Its been about 9 months since I used it last) I had an Idea for a logo for the SuperGecko using a gecko similar to the bridgstone gecko wrapped around the name.
  13. I Went to an airshow in country NSW. After the show I went up to the Aerobatic display pilot, who was fyling a 2 place pitts, and asked if I could pay him to take me for a ride. He said he was not allowed to take any money to take me for a ride but he said he would do it for nothing.(and that's exactly how I remember it). he showed me a few things like how to tighten the harness and how to speak on the intercom and away we went we taxxied out to the runway and took off to the South and a voice came over the intercom "OK you take the controls" I replied very quickly "No No I am not a pilot" he said "thats ok i'll talk you through it" (thinking back, I don't think the fact I wasn't a pilot came as a suprise to him) With the pilot telling me what to do with the stick and rudder pedals (I did have a little of an idea having flown R/C planes before, but I do mean little) we flew up to 5000ft. Then he got me to line up on a road and drop the nose untill we were doing 110 knots (or was it 120) then pull back on the stick and look above and wait untill yo see the road again then level out when the horizon comes around. Hang on that was a LOOP! This was followed by a stall (hammerhead) turn flying it straight up while keeping the horizon at 90deg out to the side and at the top kicking in left rudder until your looking straight at the ground. This was followed by a couple of 1G rolls, aileron rolls with a little back pressure on the stick. In the middle of all that there were a couple of tight turns and manouvers that connected the loops and rolls. After about 15mins of ammature aerobatics the pilot said "I'll take the controls and show you what a snap roll feels like" Well I can tell you what it feels like when you dont know what to expect. It feels like the left side of your face slapping a perspex bubble with sufficient force to smear saliva over the inside of the canopy while your right eyeball (the one not pressed against the canopy) wittnesses the world snap around in front of you. The pilot asked me "do you want to try anything else or will we head back" I had one of those DID I THINK THAT OR SAY THAT MOMENTS "I'll try one of those". He explained that a snap roll is no ailerons and then at the same time full up elevator and full right rudder. I mentally prepared and then launched into it. Unfortunatly my brain still said STICK MAKES PLANE GO AROUND and with the addition of full rudder and elevator in my efforts to make it happen quickley I added full aileron. I knew straight away I didn't do it right for 2 reasons 1. It felt different even with my face off the canopy and 2. the ground was above me now. I had a second go at the snap roll and nailed it (at least in my mind) locking the horizon in as soon as it came back to level. That was my first ever experience at flying a plane and I was hooked. When I got home I hunted out my next flying experience and found myself in the front of a Blanik sailplane after theinstructor handed me the controls (not as trusting as the Pitts pilot as I could feel the he was limiting the control movemet) I did a turn to the right and thought "this thing feels broken" after we had landed I decided that my future flying would have to involve an engine. It only took another 23 years but I got there, and I have to say my most vivid memories of flying are that first loop 23years ago and my first solo only 1 year ago.
  14. Deskpilot - The name Super Gecko was a joke between myself and a guy in the U.S. We were talking about planes you could land on short runways and hill sides he said you need something that sticks to the side of the mountain like those geckos you have in Australia that stick to your walls. Here is a photo showing the 3 views and one of a 3d model I started making for flightsimX (notice some parts such as the horizontal stab and a floor panel missing).
  15. Deskpilot, I came up with a couple of designs and named them:- One low wing alloy 120 knot machine called the LynxII (because the 1st drawing was called the Lynx and I changed the drawing enough to call it the LynxII which is a better looking name). My other design was a high wing cross between an Aeropup, Supercub & foxbat, a side by side bush plane with heaps of perspex (a compeditor to the Rans S7) called the "Super Gecko" (because the "Gecko" just didn't sound super enough) It's possible they may never fly.
  16. Does that mean I can start building my Wittman Tailwind W10 that comes in at 590kgs (but stalls VS0 - 48kts how good are those stick-on VGs)
  17. First thoughts. Gees it must be hot there!! Hangon, Its one of those Australian prop that automatically takes you home if your lost. The only logical answer that I can think of is the rate at which the photo is converted from light to digital information. It would seem that this conversion would happen from the right to the left of the photo. If you picture the prop spinning in an anti clockwise direction (viewed from the front)at say 1000 rpm and the scan is from right to left, the scan rate for the distance of the prop circle (or oval) could be estimated by drawing a line from the tip of the prop on the right through the hub and measuring the angle between the extended line and the tip on the left side of the photo. If the angle is say 90 degrees between the extended line and the tip on the left (not taking into account the variations due to the angle the photo was taken from) then you would say the scan rate through this part of the photo (from right to left) took .25 revs at 16.66 rps meaning the scan took 15 milliseconds to convert the prop from light to digital image working from right to left. (about 60 milliseconds for the whole photo) I don’t think its due to capture speed of each pixel or the prop would be blurred. Heres an experiment to see if the assumptions are correct Take a photo from the rear of the plane catching the prop in a horizontal position and the prop should look bent up on both sides Take a photo from the front (straight on) catching the prop in a vertical position and it should look relatively normal P.S this is just a guess but the only thing that makes sense to me. I don’t know how digital cameras work when transferring data. P.P.S It’s late. Don’t be surprised if my calculations are totally wrong.
  18. Ohh, I would have said scared of ferrets!!
  19. Hmmm I see a pattern forming
  20. What do you call a deer with no ears? Something that is easily conveyed using sign language!
  21. what do you call an Irish girl with one leg .... Ilene What do you call a Chinese girl with one leg .... Irene
  22. ASIC the Security Joke At our local regional airport we have all the usual high tech security fences, gates, signs and card readers. If you want to access this area illegally you have to walk at least 200 Meters before you get to the secondary security device which is a 1 Metre high star picket/wire fence. Don't be fooled by its simple design, it has a special device at the top of the assembly known as "barbed wire". We think it is there to snare the headwear of likely terrorists as they attempt to manouvour through the 1st and 2nd wire. If your clever enough to negotiate this secondary security device, simply look for the local service vehicle and you may find a device used for keeping the cockys off the runway.:yuk:
  23. Thanks for the info Yen. Work on this project is slow at present because business is getting busy. I'll have to work on my priorities. I acquired Bill Whitney's DVDs on AC design and watch all of them the day they arrived. Now I have to sit down with a notebook and pen and watch them again. I picked up a lot of good "rules of thumb" watching these DVD's and with these in mind have been looking at existing designs to see how they stand up. It is interesting how many models have ignored good design principles, like taking a 60deg angle from the leading and trailing edge of the horizontal stab and verifying that there is still enough rudder exposed for spin recovery. I will be making some design changes based on these videos.
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